2001
– present: Consulting on innovative learning programs, exhibitions,
and games grounded in science and technology with an emphasis on sustaining
science learning at all ages and expanding public dialogues on science-related
issues in diverse communities.
1983 – 2000: Consulting plus Design, development, and production
of interactive exhibitions and learning experiences for museums, science
centers, government agencies, corporations, and schools worldwide
Founder and President
- Founded the first company in the world to design and produce complete
inexpensive hands-on science exhibits for museums and visitor centers.
Over the past 20 years, these products have contributed to improving
the quality of science learning experiences available to millions
of children and adults all over the world.
- Held full P & L responsibility for the company including: Developing
and presenting business plans for venture funding, raising nearly
$1M in venture capital from individual investors, managing relationships
with investors and Board of Directors, negotiating contracts and directing
outside legal support, handling all personnel actions, and directing
R & D and production teams.
- Built the company’s reputation for expertise in science education
and a source of highly popular elegant, innovative, scientifically
sound learning experiences for over 230 institutions in 16 countries,
including Disney’s EPCOT Center, IBM Japan, Smithsonian Institution
National Museum of American History, Franklin Institute Science Center,
New England Aquarium, Mirador Science Center in Santiago, Chile, Singapore
Science Center, US National Academy of Sciences, and the National
Aeronautics and Space Administration (NASA).
- Developed “Guerilla Science” which uses existing commercial
infrastructure and marketing budgets of businesses, rather than public
funds, to engage children and parents in learning about science under
the guise of entertainment. The purpose was to place resources for
science learning in educationally under-served neighborhoods and to
promote engagement of parents and caregivers in learning with children.
This was done with game-like entertainment products and toys based
on science, which were purchased to attract and retain customers in
commercial and retail businesses. Products were sold primarily to
business chains, including Shop Rite and Kroger’s grocery stores,
Royal Caribbean Cruise Lines, Pizza Hut, Burger King, and McDonald’s
restaurants.
- Conceived of and directed the establishment of a rural science education
program, which served up to 105 small, isolated schools on the Western
Slopes of Colorado with workshops for teachers and parents and special
hands-on exhibits for classroom use. Children become more excited
by learning and teachers were inspired, gained confidence in teaching
science, and began to develop more resources on their own as a direct
result of their experience with the project. Begun in 1986, the project
is still operating on a small scale in Carbondale, CO.
- Conducted workshops on inquiry-driven, active learning for teachers
and parents in elementary and secondary schools in the US, Russia,
and Japan